Welcome to the Bards’ University, a place of unparalleled learning and musical expression for members of the esteemed Bards Guild.
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Past Writtings
Welcome to the Bards’ University, a place of unparalleled learning and musical expression for members of the esteemed Bards Guild.
The cartography of the Shadowlands of Corshire is essential for any fearless individual brave enough to venture into these mysterious and unknown.
Clerics are an essential part of any party, and can certainly tip the scales in any situation. Clerics bring a unique set of skills to the table.
Within the Dicesongs world, it is encouraged wanderers to go anywhere and everywhere. There is so much to see, do, explore, learn, and even profit.
Docendo discimus “Welcome, Aygarn and Zenith,” I began, my voice carrying the weight of ancient wisdom. “It is a pleasure to greet you at the House of Vin-Yathneneern. Your lineage, the Marblex-Neriusto, carries a profound connection to magic. But today, you will...
Discover the secrets of the magical world with Dicesongs! Here, we provide insight into the different aspects of being a Wizard and offer tips…
As a tactician, you must be able to take strategic risks and make calculated decisions while under pressure. It’s important to stay focused on the goal and understand the importance of thinking strategically in order to anticipate your opponent’s moves. But how can you hone these skills?
The Healers Guild is a vital part of society and a necessity for any RPG character that wishes to have a working knowledge of the healing arts!
The Paladin is a religious military figure that has a duality of options to work with. Powered by their faith, they have the ability to call down divine powers.
Kingdoms come and go throughout time. The Legacies from these kingdoms some are recorded, some remembered and most forgotten, lost to time.
The Lands and Terrains of Ertha need to be explored. Those who wander are not lost, so go forth and explore what Dicesongs and the world of Ertha offers.
The Thieves Guild has been united since the Second Age. It would help if you got the drift that everything changed in the Second Age. Thieves 101 is a guide.
Smithing is a trade that has been around since the beginning of time. It creates weapons, armor, and other objects from metal. Smiths are an important part of any community and are in high demand for their skills. This article will discuss some things you should consider before deciding to hire a smith (or considering becoming a smith).
In The Beginning Evil has been pushed back and allowed to survive after the light invaded darkness (let there be light). These center points…
This guide will teach you how to identify these ores and what can be produced from them. So don’t be afraid to explore every nook and cranny; you never know when that next big discovery is waiting for you!
The Barbarian is one of the most iconic and powerful classes that are often brave, reckless fighters willing to charge head-first into battle without a second thought.
Before the beginning, there was a SparkArk named Gaia, and this living ship was the first SparkArk sent out to create life
Liaisons to the Dreamwalkers and control everyone and everything that ever has entered the Dreamscape. The Crossroads is between the mind and the Dreamscape, and the road leads ever onward. The Crossroads determines how a dreamer enters the Dreamtime
The Cult of the Death Hand was a sinister organization of powerful assassins and warlocks that served the Shadow Society. The Cult of the Death Hand was known for its ruthless methods and found those who had lost their way.
Rudione is the protector of Dreams, which is why it’s so important to keep the Dream Sword from falling into the wrong hands. This weapon was forged in a time that’s now known as the Forbidden Time–a time when dreams and reality were one and the same.
the pre-history and how specific technologies are at play within the Realm, including the center of the planet where this version of the story is the Origin story and then how it moved outwards, some to the seafloor, others to the crust, or above
Libraries and Museums of Remembrance play a vital role in preserving knowledge for future generations. Remember, a library and museum are waiting to be discovered in your local cities or re-discovered in a forgotten land or ancient structure.
When you need to stay alive a bit longer, for honor, greed, or just not quite ready to go, and you are willing to put it all on the line to challenge the immortal Death…are you willing to play your life’s fate against another living soul, where the winner takes all
Dungeon crawling is a great way to gather experience and earn at the same time. Parties generally love to test their metal against the usual dungeons out there. However, not all situations call for all types of weapons.
When Death came, Highchappel challenged Death to a duel. He only had his life to give, and per Death, it was soon worthless, as Death came for him. Highchappel begged for more life and offered Death in exchange.
In this vault, you will find scrolls on various techniques on weapons, poisons, and various tools of the trade. Also, you will find a Cryptex containing a key and your first target assignment. Your target has the other key
Delve into the intricate dynamics of the Judges Guild and its Council – a body infallible yet prone to corruption, navigating the gray realms of justice in a world of absolutes.
The Star Chamber serves as the central space within the Tetragrammaton, where ancient and powerful energies converge to ensure adherence to universal laws. It is within this cosmic arena that the forces of good and evil engage in battles, and where mortals who broker deals with timeless energy are subject to the judgments and laws of the Tetragrammaton.
Within the Drukduua, the core laws laid down that an Oath was needed. Not just any oath, but a Blood Oath. A lesson learned from the great war is that Evil can appear to look like anything other than its’ proper form.
Justice will be handed out in equal portions. If you commit a crime, you will accept the punishment. Similar parts to Justice may befall your questionable entrepreneurial endeavors.
Resilience defines the saga of the Codices of the Njor-Odon-Voki, a testament to the enduring spirit of wisdom surviving through the ages.
Within the House of the Holy Rollers, the records and oral histories have been painstakingly collected and refined over the centuries. The ideals and laws were laid down at the start of the second age during the reformation.
It’s going to take more than just a catchy tune to get into the Magical Research Guild. In order to remove the enchantment from the melody, House Lyema-Tzatz will need the Ghostview tome,
Delvorn the Devour, a Voidborn demon from Shadowgate Forge, ensnares souls through Binding Curses born from unholy contracts. While these curses can be broken by Delvorn’s utter defeat, exploiting his hunger for life forces, the path to this victory is steeped in danger and demands significant sacrifice.
In times of great conflict, there are always those who seek to profit from death and destruction. The Dead Collectors are such creatures, demons from the Shadowlands who can open a small portal under the fallen that will pull the dead through it.
Explore the mystical world of Ertha, a land steeped in ancient lore and echoes of forgotten grandeur, through the poignant tale of the exiled Goblin Queen and the fallen goblin city, Lo’etiem. Discover the potent Sacred Flame’s dual potential for rebirth or ruin, and the Goblin Queen’s relentless resolve to restore her court’s former glory amidst the ruins.
RedBliss was a being of pure darkness, born from the depths of the Void beyond the Shadowgate. She was a Pox Architect, a master of disease and decay, and her touch could wither even the strongest warriors. A Necro-Demon, with the power to raise the dead