Archives for The Guilds

The Innovatorā€™s Challenge

Embark on “The Innovatorā€™s Challenge,” a role-playing adventure where participants invent solutions to a kingdom’s drought using unconventional methods.

The Aesthetic Duel

Experience the thrill of “The Aesthetic Duel,” a role-playing adventure where characters compete in a contest of artistry judged by master artisans.

Art of Stealth

Dive into the exciting world of House Dwallow-Ghyrnathop. Learn to craft poisons and navigate assassin trials to master the Art of Stealth.

Silent Strike

Explore the role-playing adventure of an assassin undergoing the “Silent Strike” trial in House Dwallow-Ghyrnathop, where stealth and precision are tested in a heavily guarded fortress. Witness the journey from novice to master in this dramatic three-act play.

Arena Trials in Fate’s Gauntlet

Arena Trials in Fate’s Gauntlet are rigorous challenges that test characters’ mettle, offering paths for advancement within the Great Guilds through a mix of significant rewards and consequences that shape their destinies and legacies.

The Forge of Creation

Embark on a role-playing adventure in “The Forge of Creation,” where participants craft unique artifacts under pressure at a mystical forge. Success enhances craftsmanship skills, while failure affects dexterity, testing each artisan’s mettle and reputation.

Dicesongs innovative system

Dicesongs: A versatile agnostic tabletop RPG system that adds excitement to any of your favorite games.

Technical and Emotional Resilience

Technical Mastery and Emotional Resilience: Sailing Beyond Conventional Roleplay with ā€œLeveling by Meritā€ where fantastical worlds intertwine with intricately woven narratives, player characters often find themselves perched at the cusp of perennial growth and evolution.

Leveling By Merit

Introducing ‘Leveling by Merit’ in Dicesongs, a revolutionary system that intertwines character progression with rich narrative development, elevating the RPG experience. This method prioritizes choices, challenges, relationships, and moral dilemmas, reshaping how Game Masters craft and players navigate their storytelling journey.

The City’s Underbelly

Delve into Ertha’s underbelly, exploring the hidden network of safe houses, the lifeblood of House Alkozomier’s operations, where audacity, cunning, and camaraderie converge.

Code of Honor

Dive into the unique ethical code that guides the members of House Alkozomier, navigating the delicate balance of honor and stealth in the world of thievery.

Legendary Heists

Immerse yourself in the thrilling tales of audacious heists and cunning tactics that echo through the shadowed halls of House Alkozomier.

Embracing the Darkness

Submerge into the enthralling depths of Embracing the Darkness, as we explore the diverse origins and intricate networks of assassins. Traverse the shadowy realms of brotherhoods, guilds, and the enigmatic School of Shadows.

Unseen Lives Unveiled

Dive into the shadows of House Alkozomier and discover the intriguing unseen day-to-day life, training, camaraderie, and personal tales of its audacious Guild members.

Playing in The Shadows

Dive into the immersive world of shadows as an assassin, understanding the thrill, responsibility, and narrative nuances. This article offers insights into the gameplay dynamics and how Game Masters can elevate the experience, ensuring authenticity in every shadowed step.

Experience

Our goal is to highlight the benefits of role-playing, why Dicesongs is a great resource to use, and the experience you’ll gain from the unique perspective.

My Evolution

Who am I becoming are the consequences of each action taken by your character will shape their evolution, ultimately leading them down a unique path

RPG Education

Welcome to the RPG Education within Dicesongs. Where do I learn? This seems to be the most common question anyone interested in Role-Playing games will ask.

Playing with Fire

Explore the high-stakes dance and playing with fire between the Thieves Guild of House Alkozomier and the House of the Holy Rollers, where survival hinges on intricate strategies, ruthless maneuvers, and a complex code of loyalty.

Influence of Augurs

Augers of time and fate, our decisions burrow forward, causing ripples like those seen in ancient aura readings. Just as these tools reveal hidden layers beneath, so too do our actions uncover the possibilities of our future.

Comprehensive Assassins Training

Diving deep into the realm of the Guild of Shadows, training transcends mere physical prowess, weaving intellect and instinct into a tapestry of deadly mastery.

Empowering Player Exploration

Organic gameplay bridges meticulous preparation and spontaneous exploration and creativity, empowering players to shape their narrative. Discover the art of balancing player freedom with structured storytelling.

Vibrant Spectrum of Exhibitions

Explore the rich tapestry of Artisans Guild events across Ertha, from the grand exhibitions in Highchappel to the magical showcases in Shadowlands of Corshire, each celebrating the diverse and vibrant world of artisan craft.

Secret Techniques

Echoes of the Night unveils the clandestine secret techniques of House Alkozomier, Ertha’s stealth artists, unveiling an eternal dance between shadows, silence, and the tantalizing enigma of thievery

Path of the Spiritual Warrior

The Path of the Spiritual Warrior explores the balance between virtues and sins, highlighting divergent paths defined by personal beliefs, from lonely heroes to warrior bards. Ultimately, these warriors tread a path between choosing life, killing only in self-defense, or death, killing for a cause or for pay.

Missile Combat

Delve into the mystic world of missle combat as we explore the magic missile from a fighter’s perspective, examining its strategic advantages and potential pitfalls.

Word Singers

Unearth the mesmerizing saga of the Word Singers, the legendary bardic sect from Ertha’s First Age, whose harmonious magic still echoes through time’s silent corridors.

The Whispers

Unlock the ancient secrets of ‘The Whispers,’ a timeless enchantment echoing warnings from a war long past and shaping the wisdom of wanderers in the wastelands

First Age of Ertha

Journey through Ertha’s First Age, a time of profound growth shadowed by lurking Evil, and witness the transformative tales of two tribes, The First Ones and Erthans, in the midst of impending chaos

Above and Below – The Stonemasons

Delving into the enigmatic realm of Ertha’s Stonemasons, we unearth secrets, sacrifice, and power intricately etched into a legacy of stone – a testament to these architects’ time-honored secrets and their costly possession

The Missing

Venture into the chilling lore of Ertha, where the ancient Nomadic tribes whisper tales of a creature known as “The Missing.” These Voidborn beings, the terror they instill, and the secrets hidden within the enigmatic Shadowgate.

Mastering Adaptation

Discover the art of adaptation in RPGs – where success hinges on your ability to navigate difficult situations. Learn essential tips and tricks to conquer any challenge that comes your way!

Presence of the Animus

Unveiling the omnipresent power of the Animus, this blog explores its unseen, yet profound influence as a relentless protector and guide, quietly shaping our destinies.

Natural and Lesser Magic

“Magic, in its captivating duality of Natural and Lesser forms, is as complex and multifaceted as we, its children, navigating its risks while unlocking its potential.”

Guild Membership

Uncover the secrets of Guild membership and pave your own epic adventure, all for free! Dicesongs, where your desire shapes your destiny and immersive storytelling meets modern gaming technology

The Great Archivist

The Great Archivist, a woman of power and stature of House Pleayashayne. A tall slender individual, that seems as ancient as the books and scrolls around her.

Obituary of Rhizia

Rhizia’s obituary: Learn about the life and legacy of Rhizia, a beloved member of the Greyhawk Barbarian North community. Discover her family history rooted in a tragic event and her reputation for bravery and kindness. Join us in honoring her memory and celebrating her life.

When Magic Goes Awry In Comabt

Magic can be a powerful tool in combat, but what happens when your magical abilities suddenly disappear or are nullified?

Obituary of Stager Hammerquay

The Cartographers Guild will never forget the deeds of one of the first recordedĀ mappersĀ Stager Hammerquay from the First Age.

Obituary of Akira The Relentless

Obituary Notice: Akira, born in Menzoberranzan to a prominent noble family could never quite adapt to her surroundings.

Obituary of Rowan Greycastle

Obituary of Rowan Greycastle was a crusader and woman of the cloth who lived for 725 years, saving as many lives as she took. Her courage in danger, valiance against evil and brightness when encased by darkness make her an inspiration to us all – may peace forever reside alongside her in eternal

Bards University

Welcome to the Bards’ University, a place of unparalleled learning and musical expression for members of the esteemed Bards Guild.

The Clerics Role

Clerics are an essential part of any party, and can certainly tip the scales in any situation. Clerics bring a unique set of skills to the table.

The Wanderers

Within the Dicesongs world, it is encouraged wanderers to go anywhere and everywhere. There is so much to see, do, explore, learn, and even profit.

The Paladin

The Paladin is a religious military figure that has a duality of options to work with. Powered by their faith, they have the ability to call down divine powers.

The legacies

Kingdoms come and go throughout time. The Legacies from these kingdoms some are recorded, some remembered and most forgotten, lost to time.

The Lands and Terrain

The Lands and Terrains of Ertha need to be explored. Those who wander are not lost, so go forth and explore what Dicesongs and the world of Ertha offers.

Tools for Adventures

This article offers a complete set of Awesome Tools for Creating RPG Adventures that are essential for any who wants to run a successful campaign.

Mindmaps and RPGs

Mindmaps can be very useful for RPG gamers. They can help you keep track of the various plot threads and characters in your game and brainstorm side quests and other events. A mindmap can give you a mile-high view of your game, which can be very helpful when trying to make sense of it all. Plus, they’re plain fun to make!

Before The First Age

Before the beginning, there was a SparkArk named Gaia, and this living ship was the first SparkArk sent out to create life

How to access the Dreamscape

Liaisons to the Dreamwalkers and control everyone and everything that ever has entered the Dreamscape. The Crossroads is between the mind and the Dreamscape, and the road leads ever onward. The Crossroads determines how a dreamer enters the Dreamtime

The Creation Story

the pre-history and how specific technologies are at play within the Realm, including the center of the planet where this version of the story is the Origin story and then how it moved outwards, some to the seafloor, others to the crust, or above

Libraries of Remembrance

Libraries and Museums of Remembrance play a vital role in preserving knowledge for future generations. Remember, a library and museum are waiting to be discovered in your local cities or re-discovered in a forgotten land or ancient structure.

Master Assassin to Pupil

In this vault, you will find scrolls on various techniques on weapons, poisons, and various tools of the trade. Also, you will find a Cryptex containing a key and your first target assignment. Your target has the other key

Council Background

Delve into the intricate dynamics of the Judges Guild and its Council – a body infallible yet prone to corruption, navigating the gray realms of justice in a world of absolutes.

More about the Star Chamber

The Star Chamber serves as the central space within the Tetragrammaton, where ancient and powerful energies converge to ensure adherence to universal laws. It is within this cosmic arena that the forces of good and evil engage in battles, and where mortals who broker deals with timeless energy are subject to the judgments and laws of the Tetragrammaton.

EowĆ¼ril Njor-Odond-Voki

Within the Drukduua, the core laws laid down that an Oath was needed. Not just any oath, but a Blood Oath. A lesson learned from the great war is that Evil can appear to look like anything other than itsā€™ proper form.

Crime and Punishment

Justice will be handed out in equal portions.Ā If you commit a crime, you will accept the punishment. Similar parts to Justice may befall your questionable entrepreneurial endeavors.

Resilience of the Njor-Odond-Voki

Resilience defines the saga of the Codices of the Njor-Odon-Voki, a testament to the enduring spirit of wisdom surviving through the ages.

The Laws that Bind

Within the House of the Holy Rollers, the records and oral histories have been painstakingly collected and refined over the centuries. The ideals and laws were laid down at the start of the second age during the reformation.

Unlocking The Song

It’s going to take more than just a catchy tune to get into the Magical Research Guild. In order to remove the enchantment from the melody, House Lyema-Tzatz will need the Ghostview tome,

Featured Guilds of Study

Past Writtings

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How to access the Dreamscape

How to access the Dreamscape

Liaisons to the Dreamwalkers and control everyone and everything that ever has entered the Dreamscape. The Crossroads is between the mind and the Dreamscape, and the road leads ever onward. The Crossroads determines how a dreamer enters the Dreamtime

read more
Libraries of Remembrance

Libraries of Remembrance

Libraries and Museums of Remembrance play a vital role in preserving knowledge for future generations. Remember, a library and museum are waiting to be discovered in your local cities or re-discovered in a forgotten land or ancient structure.

read more
The Creation Story

The Creation Story

the pre-history and how specific technologies are at play within the Realm, including the center of the planet where this version of the story is the Origin story and then how it moved outwards, some to the seafloor, others to the crust, or above

read more
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