the pre-history and how specific technologies are at play within the Realm, including the center of the planet where this version of the story is the Origin story and then how it moved outwards, some to the seafloor, others to the crust, or above
Featured Guilds of Study
Past Writtings
Latest Posts
Libraries of Remembrance
Libraries and Museums of Remembrance play a vital role in preserving knowledge for future generations. Remember, a library and museum are waiting to be discovered in your local cities or re-discovered in a forgotten land or ancient structure.
The Dream Sword of Rudione
Rudione is the protector of Dreams, which is why it’s so important to keep the Dream Sword from falling into the wrong hands. This weapon was forged in a time that’s now known as the Forbidden Time–a time when dreams and reality were one and the same.
Cult of the Death Hand
The Cult of the Death Hand was a sinister organization of powerful assassins and warlocks that served the Shadow Society. The Cult of the Death Hand was known for its ruthless methods and found those who had lost their way.
Death’s Game Dice
When you need to stay alive a bit longer, for honor, greed, or just not quite ready to go, and you are willing to put it all on the line to challenge the immortal Death…are you willing to play your life’s fate against another living soul, where the winner takes all
Dungeon Crawling 101
Dungeon crawling is a great way to gather experience and earn at the same time. Parties generally love to test their metal against the usual dungeons out there. However, not all situations call for all types of weapons.
Death’s Lucky Coin
When Death came, Highchappel challenged Death to a duel. He only had his life to give, and per Death, it was soon worthless, as Death came for him. Highchappel begged for more life and offered Death in exchange.
Master Assassin to Pupil
In this vault, you will find scrolls on various techniques on weapons, poisons, and various tools of the trade. Also, you will find a Cryptex containing a key and your first target assignment. Your target has the other key
Council Background
Delve into the intricate dynamics of the Judges Guild and its Council – a body infallible yet prone to corruption, navigating the gray realms of justice in a world of absolutes.
More about the Star Chamber
The Star Chamber serves as the central space within the Tetragrammaton, where ancient and powerful energies converge to ensure adherence to universal laws. It is within this cosmic arena that the forces of good and evil engage in battles, and where mortals who broker deals with timeless energy are subject to the judgments and laws of the Tetragrammaton.
Eowüril Njor-Odond-Voki
Within the Drukduua, the core laws laid down that an Oath was needed. Not just any oath, but a Blood Oath. A lesson learned from the great war is that Evil can appear to look like anything other than its’ proper form.
Crime and Punishment
Justice will be handed out in equal portions. If you commit a crime, you will accept the punishment. Similar parts to Justice may befall your questionable entrepreneurial endeavors.
Resilience of the Njor-Odond-Voki
Resilience defines the saga of the Codices of the Njor-Odon-Voki, a testament to the enduring spirit of wisdom surviving through the ages.
The Laws that Bind
Within the House of the Holy Rollers, the records and oral histories have been painstakingly collected and refined over the centuries. The ideals and laws were laid down at the start of the second age during the reformation.
Unlocking The Song
It’s going to take more than just a catchy tune to get into the Magical Research Guild. In order to remove the enchantment from the melody, House Lyema-Tzatz will need the Ghostview tome,
Vibrant Spectrum of Exhibitions
Explore the rich tapestry of Artisans Guild events across Ertha, from the grand exhibitions in Highchappel to the magical showcases in Shadowlands of Corshire, each celebrating the diverse and vibrant world of artisan craft.
Economic Aspects of Market Dynamics
Explore the economic dynamics of the artisan trade in Ertha, detailing the intricacies of crafting pricing, business management, market trends, and the guiding role of the Artisans Guild and House Gravan-Myrwinia,
Secret Techniques
Echoes of the Night unveils the clandestine secret techniques of House Alkozomier, Ertha’s stealth artists, unveiling an eternal dance between shadows, silence, and the tantalizing enigma of thievery
Principles of Combat
Combat, as a versatile dance of power and strategy, requires mastery in the four foundational principles – speed, power, endurance, and flexibility, supplemented by the adept use of weapons and a keen understanding of close-quarter and ranged threats.
Exploit Your Opponent’s Weaknesses
In the throes of combat, victory lies not just in the might of your weapon, but in the keenness of your observation of your opponents weaknesses and the cunning of your strategy.
Imagine The Fighter
This article unveils the multifaceted nature of warriors, highlighting the diversity in their physical traits, societal roles, and combat styles, with a particular focus on The Fighters Guild – House Crono-Mog-Roshuth.