Submerge into the enthralling depths of Embracing the Darkness, as we explore the diverse origins and intricate networks of assassins. Traverse the shadowy realms of brotherhoods, guilds, and the enigmatic School of Shadows.
Featured Guilds of Study
Past Writtings
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Unseen Lives Unveiled
Dive into the shadows of House Alkozomier and discover the intriguing unseen day-to-day life, training, camaraderie, and personal tales of its audacious Guild members.
Playing in The Shadows
Dive into the immersive world of shadows as an assassin, understanding the thrill, responsibility, and narrative nuances. This article offers insights into the gameplay dynamics and how Game Masters can elevate the experience, ensuring authenticity in every shadowed step.
Playing with Fire
Explore the high-stakes dance and playing with fire between the Thieves Guild of House Alkozomier and the House of the Holy Rollers, where survival hinges on intricate strategies, ruthless maneuvers, and a complex code of loyalty.
Influence of Augurs
Augers of time and fate, our decisions burrow forward, causing ripples like those seen in ancient aura readings. Just as these tools reveal hidden layers beneath, so too do our actions uncover the possibilities of our future.
Comprehensive Assassins Training
Diving deep into the realm of the Guild of Shadows, training transcends mere physical prowess, weaving intellect and instinct into a tapestry of deadly mastery.
Vibrant Spectrum of Exhibitions
Explore the rich tapestry of Artisans Guild events across Ertha, from the grand exhibitions in Highchappel to the magical showcases in Shadowlands of Corshire, each celebrating the diverse and vibrant world of artisan craft.
Secret Techniques
Echoes of the Night unveils the clandestine secret techniques of House Alkozomier, Ertha’s stealth artists, unveiling an eternal dance between shadows, silence, and the tantalizing enigma of thievery
Path of the Spiritual Warrior
The Path of the Spiritual Warrior explores the balance between virtues and sins, highlighting divergent paths defined by personal beliefs, from lonely heroes to warrior bards. Ultimately, these warriors tread a path between choosing life, killing only in self-defense, or death, killing for a cause or for pay.
Missile Combat
Delve into the mystic world of missle combat as we explore the magic missile from a fighter’s perspective, examining its strategic advantages and potential pitfalls.
Word Singers
Unearth the mesmerizing saga of the Word Singers, the legendary bardic sect from Ertha’s First Age, whose harmonious magic still echoes through time’s silent corridors.
The Whispers
Unlock the ancient secrets of ‘The Whispers,’ a timeless enchantment echoing warnings from a war long past and shaping the wisdom of wanderers in the wastelands
First Age of Ertha
Journey through Ertha’s First Age, a time of profound growth shadowed by lurking Evil, and witness the transformative tales of two tribes, The First Ones and Erthans, in the midst of impending chaos
Above and Below – The Stonemasons
Delving into the enigmatic realm of Ertha’s Stonemasons, we unearth secrets, sacrifice, and power intricately etched into a legacy of stone – a testament to these architects’ time-honored secrets and their costly possession
The Missing
Venture into the chilling lore of Ertha, where the ancient Nomadic tribes whisper tales of a creature known as “The Missing.” These Voidborn beings, the terror they instill, and the secrets hidden within the enigmatic Shadowgate.
Mastering Adaptation
Discover the art of adaptation in RPGs – where success hinges on your ability to navigate difficult situations. Learn essential tips and tricks to conquer any challenge that comes your way!
Presence of the Animus
Unveiling the omnipresent power of the Animus, this blog explores its unseen, yet profound influence as a relentless protector and guide, quietly shaping our destinies.
Natural and Lesser Magic
“Magic, in its captivating duality of Natural and Lesser forms, is as complex and multifaceted as we, its children, navigating its risks while unlocking its potential.”
When Magic Goes Awry In Comabt
Magic can be a powerful tool in combat, but what happens when your magical abilities suddenly disappear or are nullified?
Bards University
Welcome to the Bards’ University, a place of unparalleled learning and musical expression for members of the esteemed Bards Guild.
The Clerics Role
Clerics are an essential part of any party, and can certainly tip the scales in any situation. Clerics bring a unique set of skills to the table.
The Wanderers
Within the Dicesongs world, it is encouraged wanderers to go anywhere and everywhere. There is so much to see, do, explore, learn, and even profit.
The Paladin
The Paladin is a religious military figure that has a duality of options to work with. Powered by their faith, they have the ability to call down divine powers.
The legacies
Kingdoms come and go throughout time. The Legacies from these kingdoms some are recorded, some remembered and most forgotten, lost to time.
The Lands and Terrain
The Lands and Terrains of Ertha need to be explored. Those who wander are not lost, so go forth and explore what Dicesongs and the world of Ertha offers.
Before The First Age
Before the beginning, there was a SparkArk named Gaia, and this living ship was the first SparkArk sent out to create life
How to access the Dreamscape
Liaisons to the Dreamwalkers and control everyone and everything that ever has entered the Dreamscape. The Crossroads is between the mind and the Dreamscape, and the road leads ever onward. The Crossroads determines how a dreamer enters the Dreamtime
Libraries of Remembrance
Libraries and Museums of Remembrance play a vital role in preserving knowledge for future generations. Remember, a library and museum are waiting to be discovered in your local cities or re-discovered in a forgotten land or ancient structure.
The Creation Story
the pre-history and how specific technologies are at play within the Realm, including the center of the planet where this version of the story is the Origin story and then how it moved outwards, some to the seafloor, others to the crust, or above
Master Assassin to Pupil
In this vault, you will find scrolls on various techniques on weapons, poisons, and various tools of the trade. Also, you will find a Cryptex containing a key and your first target assignment. Your target has the other key
Council Background
Delve into the intricate dynamics of the Judges Guild and its Council – a body infallible yet prone to corruption, navigating the gray realms of justice in a world of absolutes.
More about the Star Chamber
The Star Chamber serves as the central space within the Tetragrammaton, where ancient and powerful energies converge to ensure adherence to universal laws. It is within this cosmic arena that the forces of good and evil engage in battles, and where mortals who broker deals with timeless energy are subject to the judgments and laws of the Tetragrammaton.
Eowüril Njor-Odond-Voki
Within the Drukduua, the core laws laid down that an Oath was needed. Not just any oath, but a Blood Oath. A lesson learned from the great war is that Evil can appear to look like anything other than its’ proper form.
Crime and Punishment
Justice will be handed out in equal portions. If you commit a crime, you will accept the punishment. Similar parts to Justice may befall your questionable entrepreneurial endeavors.
Resilience of the Njor-Odond-Voki
Resilience defines the saga of the Codices of the Njor-Odon-Voki, a testament to the enduring spirit of wisdom surviving through the ages.
The Laws that Bind
Within the House of the Holy Rollers, the records and oral histories have been painstakingly collected and refined over the centuries. The ideals and laws were laid down at the start of the second age during the reformation.
Unlocking The Song
It’s going to take more than just a catchy tune to get into the Magical Research Guild. In order to remove the enchantment from the melody, House Lyema-Tzatz will need the Ghostview tome,
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