the Storycaster
Introductions are in order.
Lo, and well met!
I’m Geoffrey Schumann—your GM, Storycaster, and RealmWeaver with over 35 years of RPG experience. My passion lies in the art of storytelling, crafting immersive worlds, and helping players bring their imaginations to life with the power of theater of the mind, and technology merge to create unforgettable adventures.
Step into Ertha, a realm where the Great Guilds rule, choices shape destiny. Unravel secrets from before the First Age, forge powerful alliances, and explore unique RPG mechanics designed to ignite your creativity.
But remember, the greatest secret of Dicesongs is this: the dice do not run the story. Your character’s reputation, the decisions they make, and how they interact with others—both players and NPCs—are what truly shape their destiny. The dice may guide the journey, but it’s your choices that define the outcome.
So, adventurer, whom do you serve?

Once upon a time…stop me if you’ve heard this one before


Once upon a time…stop me if you’ve heard this one before
©Geoffrey Schumann. Not for resale. Permission is granted to print this document for personal use only.Â
Welcome To Dicesongs
Discover a revolutionary platform for fantasy role-playing games (RPGs) that elevates your storytelling to new heights. Dicesongs isn’t just a system—it’s a gateway to vibrant tales, immersive adventures, and endless possibilities for both players and Game Masters (GMs). Dive into the world of Ertha and let your imagination flourish like never before.
What is Dicesongs?
Dicesongs is your ultimate RPG companion, designed for GMs and players seeking deeper narratives and richer gameplay. Featuring tools like detailed character backstories, unique NPCs, and thought-provoking Mini-Quests, it offers everything you need to craft unforgettable adventures. Each roll of the dice shapes your story, from party dynamics to starting locations in the vast world of Ertha.
Why Choose Dicesongs?
What sets Dicesongs apart is its adaptability and seamless integration with any RPG system. Whether you’re playing a popular game or running your own homebrew campaign, Dicesongs enhances the experience with its flexible framework. Create exotic characters, explore uncharted dimensions, and weave morality into every choice with our unique quest design.
Explore the Great Guilds
Dicesongs introduces players to the Great Guilds—societies that offer intriguing paths for character development. Each guild connects to Ertha’s rich lore, giving your character depth and purpose. These guilds are more than just factions—they’re keys to unlocking the hidden stories and secrets of this fantastical world.
Mini-Quests with a Twist
In Dicesongs, quests are more than tasks—they’re opportunities to reflect, grow, and challenge your moral compass. Designed with subtle, Aesop’s Fable-inspired lessons, every adventure leaves a lasting impression. Whether venturing across Ertha’s lands or into other dimensions, each step resonates with meaning, shaping both character and story.
Storytelling First
Dicesongs prioritizes storytelling above all. From its intuitive rules for task resolution to its ready-made adventures, it empowers GMs and players to craft their own epic sagas. The focus isn’t on dice mechanics but on the relationships, challenges, and narratives that make role-playing unforgettable.
Core Values and Community
At Dicesongs, we believe in inclusivity, respect, and the transformative power of storytelling. Our community fosters creativity and kindness, welcoming everyone—whether seasoned players or newcomers. Together, we celebrate the magic of RPGs and the bonds they create.
Begin Your Journey
Ready to explore Ertha and bring your stories to life? Head to the Great Guilds section to find your character’s perfect fit or navigate the menus to uncover the treasures of Dicesongs. Whether you’re a GM seeking inspiration or a player looking to grow, Dicesongs has something for you.
Grab your dice and step into Ertha, the world of Dicesongs—where every roll begins a new adventure!

Continuing Stories
Tales from days gone by
The Goblin Queen
Explore the mystical world of Ertha, a land steeped in ancient lore and echoes of forgotten grandeur, through the poignant tale of the exiled Goblin Queen and the fallen goblin city, Lo’etiem. Discover the potent Sacred Flame’s dual potential for rebirth or ruin, and the Goblin Queen’s relentless resolve to restore her court’s former glory amidst the ruins.
Death’s Sight
To make the deal of Death’s Sight, your soul must be blemished, dammed if you like. For only a cursed soul can see what not any of the living should. You won’t be appreciated, nor pitied, so your immortal soul burnt up like the sun, then your demon will come.
Book Of The Dead
RedBliss was a being of pure darkness, born from the depths of the Void beyond the Shadowgate. She was a Pox Architect, a master of disease and decay, and her touch could wither even the strongest warriors. A Necro-Demon, with the power to raise the dead