Brief
There are a lot of opportunities for wanderers to explore Ertha, the Dicesongs world. From collecting ingredients for the Healers Guild to joining the Cartographers Guild and helping to map out the world, there is plenty of opportunity to make money, learn new skills, and experience new sights. This article will discuss how wanderers can make money while exploring Ertha with descriptions of items that are in demand by both guilds.
Exploring Ertha can be a magical adventure! There are many amazing things to discover, like beautiful lands, magical creatures, and hidden wonders. Even if it is scary sometimes, you can find ways to make money while exploring. You might even join the Healers Guild or Cartographers Guild!
All healing ingredients are welcome! The Healers Guild is always looking for adventurers to bring the ingredients. Many of these are rare and difficult to find, but they are willing to pay top coin if you can provide them with what they need. Their list includes mandrake root, wolfsbane, nightshade, feverfew, and yarrow.
If you are interested in maps and exploration, the Cartographers Guild might be a great fit! They are always looking for new people to join their ranks and help map out the world of Ertha. Just head to their headquarters and speak with one of the members – they’ll be more than happy to get you started on your journey to becoming a full-fledged cartographer. It is immensely helpful to have accurate maps! And if you happen to have something to add to an existing map, please let them know as soon as possible so they can update their maps.
The Navigators guild is a great way for the wanderers to explore Ertha’s world. You can find magical creatures, beautiful lands, and secret wonders. And you can earn money while exploring! The Healers Guild needs special ingredients like mandrake root and wolfsbane. The Cartographers Guild also wants people to help map the world, so it has accurate maps. Join the Navigators guild and see what you can find!
So don’t be afraid – go out and explore the world of Ertha! There are many opportunities for wanderers who want to make money, learn new skills, and experience all these magical land offers. Who knows? You might find yourself with a fortune and a heart filled with adventure!
Supplies needed
A typical wanderer of the world, Ertha should come prepared with the right items. To have the freedom to explore the land, they will need the following supplies:
First and foremost, a sturdy pair of boots. The terrain in the world of Ertha can be treacherous, so reliable and comfortable footwear is essential. Good quality leather is the preferred material.
A sturdy backpack, preferably one with multiple pockets, to store the items they find on their journey.
A map of the world and a compass to ensure they don’t get lost in the wilds of Ertha.
A knife or dagger for protection against the residents of the world.
A blanket, preferably waterproof and able to expand as the number of items the wanderer is carrying increases.
Finally, the wanderer should always have a light source in the form of a lantern or a torch.
Abandoned spaces
Abandoned spaces are areas of Ertha that have been abandoned by the area’s inhabitants or the authorities. It is an intriguing prospect for the wanderer to explore, as it often holds various interesting items, valuable resources, and sometimes even dangerous creatures that may be hiding in the shadows.
Abandoned spaces can be anything from the ruins of a castle, the remains of an old city, the forgotten husks of a once bustling village, or the remnants of an old temple. Each area holds secrets and mysterious stories the wanderer can discover in their travels.
The items found in these abandoned areas also often have immense value as they are sometimes the only surviving relics of ancient civilizations. This makes them prime targets for scavenging by the healers guild to find ingredients for their potions and remedies.
Finally, the abandoned areas are not always safe; dangerous creatures could lurk around and threaten the wanderer who enters those places unprepared. The risk must be carefully weighed against the potential rewards the area might hold. So the next time you find yourself in the world of Ertha, keep your eyes peeled for the mysteriously abandoned spaces and see what lies within! You might find something truly extraordinary.
GM Tips for Wanderers Exploring Ertha
As a Game Master, the world of Ertha offers limitless opportunities to craft engaging and memorable experiences for your players. The themes of exploration, discovery, and survival lend themselves to dynamic storytelling and creative challenges. To make the most of the setting and its rich tapestry of guilds, treasures, and dangers, here are some tips for integrating these elements into your campaign.
Using Guilds to Anchor Player Objectives
Healers Guild and Rare Ingredients
The Healers Guild is a prime opportunity for integrating quests involving the gathering of rare ingredients such as mandrake root, wolfsbane, and feverfew. Use these missions to introduce your players to Ertha’s varied biomes, from dense forests to treacherous swamps. Add layers of danger by including rival collectors or hostile creatures, such as territorial beasts or Voidborn corruption, to make the tasks more thrilling.
Cartographers Guild and Mapping Missions
The Cartographers Guild offers exploration-focused adventures where players can map uncharted regions, discover hidden landmarks, or correct outdated maps. Make these missions more engaging by including natural hazards, abandoned ruins, or encounters with other explorers—some friendly, others less so. Consider incorporating ancient puzzles or runic symbols that players must decipher to complete their maps.
Navigators Guild: Stories of Adventure
The Navigators Guild is perfect for wandering adventurers. Use their missions to send players on long treks across Ertha, uncovering magical creatures, lost civilizations, or untapped natural resources. Tie their assignments to events like magical storms, migrations of fantastical beasts, or the resurfacing of hidden islands.
Adding Depth to Abandoned Spaces
Creating Intriguing Ruins
Abandoned spaces are ripe for exploration. Populate them with remnants of lost civilizations, ancient traps, or the eerie echoes of forgotten rituals. Tie the spaces to Ertha’s history by connecting them to major events, like the First Age War or the rise and fall of powerful houses like House Zend-Wynn or House Brandlekliener.
Balancing Risk and Reward
Introduce moral dilemmas and dangerous challenges in these locations. Perhaps the ruins are inhabited by displaced nomads, requiring the players to decide whether to aid them or claim the site for their mission. Dangerous creatures like corrupted wildlife or Voidborn abominations can heighten the tension. The promise of valuable relics—like enchanted artifacts or potent alchemical components—should be weighed against these threats.
Adding Realism Through Resource Management
Preparing the Wanderer
Encourage players to think about the practicalities of travel in Ertha. Use resource management as a storytelling tool. Tracking items like boots, maps, and torches can create a sense of realism and urgency. A sudden rainstorm might ruin a map or extinguish a torch, forcing players to adapt and find their way out of a perilous situation.
Leveraging the Mundane
Simple items can become vital tools in creative hands. A sturdy knife might be used to craft traps, while a blanket could hide a party from prying eyes in the wilderness. Reward inventive use of basic supplies, showing players how resourcefulness can turn mundane objects into lifesaving assets.
Creating Unique Challenges for Wanderers
Deceptive Merchants
Use deceptive merchants and cursed items to create memorable encounters. Players might buy a map from a merchant, only to find it leads to a bandit ambush. Or they might discover that a seemingly valuable relic harbors a dangerous curse. These situations encourage players to think critically and investigate before making decisions.
Dynamic Threats
Introduce evolving threats, such as a group of thieves from the Outlaws stalking the party or rival wanderers competing for the same treasure. These encounters add layers of tension and urgency to exploration.
Rewarding Exploration and Vigilance
Reward players for their diligence and bravery with meaningful treasures. These might include rare components for crafting, unique enchanted items, or vital intelligence for the guilds. Items that enhance their abilities or provide story hooks for future adventures can deepen their engagement.
Building Reputation
Exploring Ertha can bolster the party’s reputation with various guilds. Completing missions for the Healers Guild might grant access to rare healing techniques, while aiding the Cartographers Guild could result in detailed maps or safe passage through treacherous regions. Use these relationships to open new opportunities and deepen the players’ connection to Ertha.
Integrating Morality and Decision-Making
Buyer Beware
Test your players’ instincts and morality with situations that challenge their judgment. Should they purchase a rare item from a suspicious merchant or walk away empty-handed? Should they trust a guild representative offering a lucrative but shady contract? These dilemmas force players to weigh risk and reward while shaping the narrative.
Balancing Safety and Ambition
Encourage players to consider how far they’re willing to push themselves for treasure or reputation. Abandoned spaces and guild missions should present opportunities to succeed but also risks that may lead to failure or loss. This balance keeps exploration exciting and unpredictable.
By incorporating these GM tips into your campaign, you can turn Ertha’s vibrant world into a playground of discovery, danger, and decision-making. With every step, your players will uncover the mysteries of Ertha, forging their path in the shadows of guilds, ruins, and the untamed wilds. Let their adventures shape the ever-evolving story of this magical land.