Words of Thanks
Appreciation To The Dreamers
Dicesongs started with a dream in the Mid-80s after a faithful encounter (more on that later). A dream of creating a new way to play RPG-style games, compatible with popular Role-Playing games. The dream could manifest back during the Covid19 lockdown as I had the right friends at my side, the opportunity presented itself to me, and my dream was put into motion, and Dicesongs development began in September 2020.
The Dream
Giving praise to all those who helped me realize this dream and influence my works. I give my most heartfelt thanks to their patients and generosity to help me achieve this. Thank you all.
My Amazing Wife
When it comes to Thank You, I owe a big one to my amazing and loving wife! It was her words of wisdom and support that sent me on the correct trajectory when it came to the concept.
My Virtual Host Provider
Dicesongs is graciously hosted on SauceServers.com. The services that they offer are all top-notch, and the Virtual Host Provider for the site. Check out SauceServers’ offerings if you require a VHP or other services. Thank you, SauceServers, for EVERYTHING!
Eric Gross
Dicesongs, the site, would not be what it is without his creative genius. I am happy to say that my dream became a reality when I reached out to Eric and ask him to make my dream happen. Eric poured the proverbail foundation and brought the idea into the website to life. He understood what I wanted and made suggestions that only honed my thoughts into what you see today. Eric is an extremely talented artist in the digital and physical.
Sir A. Scott Perry – The Harper
Founder and Dungeon Master for the Guilds of WARP
Many of you who are veterans of the gaming community would know the Guilds of WARP, and its founder, The Harper. Sir Perry has been most helpful from the very start, mentoring me in ways that would be far too many to list here. His insight and decades of experience were most useful with the hard questions he was eager to answer. In a way, through his lessons, his fingerprints are too folded into the foundation of what you see here at Dicesongs from a content perspective. I am eternally grateful for his friendship, kindness, and eagerness to help me, make this dream unfold.
John Burchfield
A Big thank you goes out to John Burchfield! John Burchfield runs BlueBoxRPG a Twitch streaming show similar to how I’ve run my games. They are a great crew with an amazing cast of folks worthy of checking out. John has been extremely kind and helpful in providing much-needed input to help bring Dicesongs into the Twitch and Discord arena, as well as other advice he’s given regarding Dicesongs.
I bring this up as the GM of any game is the game narrator (for those not familiar). You see, the GM is like the MC, and for that, you need a charismatic voice and personality to knock the games past the bleachers, and John Burchfield has that presence (it’s his actual speaking voice!). You want to have a Gary Owens or Wolfman Jack personality and presence. There’s a sacred cadence when it comes to storytelling, and John has it, which is refreshing in a world where it s lacking (one of the tools we’ll touch on later). John’s BlueBoxRPG and his narrations are great role models, well worth emulation.
Some people are born with that je ne sais quoi, and others have to work at it. Here at Dicesongs, all of you benefit from what I know, and I will share it with you. I bring John’s BlueBoxRPG to your attention, as he has that voice that makes you want to listen… He’s got great showmanship to his streams, and let us face it, the GM paints the world of imagination in which the players are alive. Please don’t believe me; listen to his archive videos on Twitch or YouTube.
Troll Lord Games & James M. Ward
Writing Tools, YOU all need to know what’s available from Troll Lord Games. They have this ideal Bundle: Storyteller’s Thesaurus and Dictionary. These are the two most essential books anyone should have in their collection, regardless of whether you’re trying to build a game or tell good stories. I purchased my copies from Troll Lord Games (a real must-have for any storyteller writing for personal or professional use). The key factor here is that one of the co-authors is legendary game designer James M. Ward. James’ name will be familiar if you play any Dungeons and Dragons, have read Dragon Magazine, or even played other games he’s authored. I’ve been a huge fan of James’ work since the mid-1980s. His insight is genius, and I have used both books to create Dicesongs content.
Todd Stashwick
There was a time when I was stuck on a key area of Dicesongs, and I reached out to a long-time friend, an amazing writer, extremely talented improvise and actor, not to mention a natural DM, Todd Stashwick. Todd’s insight helped me break past a serious wall of self-induced writer’s block and helped me get my compass back on track. Todd was there to lend his insight and input when I had certain gaming questions while crafting the stories. With Todd’s words of wisdom and kindness, I was able to punch through and create the copy that I am sure everyone will love to incorporate into their games, either as PCs or NPCs.
Jeff Bassetti
I can’t forget about my long-time friend, an accomplished producer, and scriptwriter, Jeff Bassetti. In times past, I’ve been there for Jeff when he needed to bounce an idea off of me or to ask me things that I knew… and when it was time for me to ask for the favor returned, he was more than happy. Regardless of where he was, he took the time out of his extremely busy schedule to answer questions and raise questions which only helped bring forth better storytelling on my part. I am truly grateful for Jeff’s insight, suggestions, and the back-and-forth we had on the storyline and character development you all will discover within Dicesongs.
Isaac Rockoff
Isaac Rockoff – a long-time and old friend, a current GM who runs games and throws dice is an amazing wealth of knowledge. Isaac’s wheelhouse is far too large to mention here; aside from being an amazing vocalist, he truly has a command of the language, a forensic scientific background, and writing know-how. Just recently, I tapped Isaac for some help with a page I was wrestling with (several rewrites later), and I have to say, Isaac was truly my lifeline! Not only did he help, but he explained the why’s and hows of the help, which will no doubt appear on the other pages. Thank you, Isaac!
WToC
In light of the recently leaked draft of the re-written Open Gaming License by Wizards of the Coast, many small publishers, including myself (who publishes for free) have taken steps to remove Wizards of the Coast intellectual property from our content. As a fan of the original TRS Dungeons and Dragons, it was disheartening to do so, but given that Wizards of the Coast is the current owner of the IP for Dungeons and Dragons, it is necessary to comply with their updated OGL.
To ensure that my platform, Dicesongs, remains accessible to all, I have made reference to “Dungeons and Dragons style Role-Play Gaming” or a similar phrasing to avoid any potential legal issues. As per the updated OGL, I am required to reference two specific documents which I have included on the platform. While Dicesongs was built to be free of any specific IP, I have erred on the side of caution and included these references, until such time that either Project Black Flag is fully developed or I choose to create a new gaming system that is neutral in terms of IP.
At present, my approach to running a Dicesongs-related game involves incorporating gameplay elements from both Dungeons and Dragons and Pathfinder, as well as other systems, but my intent is to acknowledge Wizards of the Coast appropriately and respectfully, in case there are any lingering IP concerns that I may have missed, and to pay tribute to the game that I grew up playing and still cherish to this day. You can read up on the WToC OGL 1.0a here as well as their new System Reference Document (SRD) here.
Thank You!
I want to thank you for being here, reading these words, and taking the time to visit Dicesongs. This place was created for you.
I’ve spent most of my life as a storyteller and guide, helping others build worlds, face impossible odds, and find meaning in the roll of the dice. Over the years, I’ve learned a lot—the good, the strange, and the lessons that only come from long nights at the table with friends. What started as small games with familiar faces turned into a lifetime of stories shared with people I might never have met otherwise.
Dicesongs was built for those who craft and carry the story. The ones who breathe life into their characters and worlds. Whether you’ve been doing this for decades or you’re just finding your voice, I hope you’ll find something here that speaks to you.
This isn’t just about rules or mechanics. It’s about creating experiences—living stories that change with every choice you make. It’s about discovery, laughter, and those quiet moments where everything just clicks.
Dicesongs offers a new way to grow, both as a player and as the one who guides the tale. There’s more to come, and like any good story, it will unfold piece by piece.
May luck always roll in your favor.
Your RealmWeaver,
theStorycaster /aka Geoffrey Schumann