Lesser Voidborn Demon
Beyond the veils of sanity, where the bones of long-forgotten civilizations lie twisted in silent anguish, Nokrum the Soul Siphoner waits. This lesser Voidborn demon, a harbinger of despair, is no mere trickster of the night—he is an abomination birthed in the depths of the Necropolis, a realm where time has collapsed and the dead whisper in agony.
Nokrum does not merely feast on the souls of the damned—he harvests them, hoarding their suffering as currency, delighting in the despair of the living. When the Shadowgate is forced open once more, he is among the first to slither forth, a harbinger of doom, guiding the first wave of Voidborn into the living world.
A Binding Pact
The contracts of Nokrum are as insidious as they are unavoidable. He does not force deals upon the unwary; he whispers, he tempts, he lures with the promise of hidden truths and cosmic knowledge. Those who falter, who seek shortcuts to power, find themselves entangled in his web of deceit.
The timing of Nokrum’s payment demands is a cruel game of fate, determined by the roll of a die:
1d4 / Cost:
1-Immediate remittance! The soul is devoured upon agreement.
2-Half due within your lifetime. The decay begins, slow but inevitable.
3-Three-fourths settled in your lifespan. Madness and despair will set in before the final toll.
4-The final price paid at the brink of Death. A lifetime of unease, only to be dragged screaming into the abyss in the end.
There is no escape. The contract is not ink and parchment—it is burned into the very essence of the soul.
The Formless Horror
To look upon Nokrum is to invite madness. His shape is not static but a maelstrom of impossible geometries, ever-shifting, ever-consuming. Shadows that stretch where light should not exist, limbs that coil and slither with no earthly logic, a maw that unfolds in fractal patterns devouring the space around him. He does not speak in words, nor even in whispers. Instead, those who meet his gaze are assaulted by visions, prophetic glimpses of futures best left unseen. A city devoured in shadow. A child torn from its cradle by unseen hands. A sky that weeps blood. These images burrow into the minds of his victims, leaving them changed—hollowed out, waiting to be claimed.
First Wave Attacker
When the Shadowgate cracks open, it is Nokrum who rushes through the breach, leading the vanguard of horrors. His purpose is not to destroy outright, but to weaken, to fracture the will of the defenders. He does this through whispers, bargains, and well-placed treachery. Entire battalions have turned upon themselves in madness after a single night of his presence.
His influence spreads like a plague, consuming trust, unraveling alliances, and ensuring that when the greater Voidborn come, there is little left to resist them.
Legends and Lore of Nokrum
From age to age, from land to land, Nokrum’s name echoes in the annals of the cursed.
The Scourge of the First Age
When the Necropolis first stirred, and the Voidborn poured forth, Nokrum was already a legend among demons. He did not fight. He whispered into the ears of warlords and rulers, twisting their ambitions, turning their strengths into weaknesses. It was he who whispered to the great King of the Sundering Marches, convincing him to burn his own city to the ground in pursuit of immortality.
The Betrayal of the Blood Eclipse
During the last cosmic alignment, a desperate cabal of mages sought a deal with Nokrum, thinking they could trick him. Instead, they became the pillars of their own demise, their bodies hollowed out and reshaped into the very gate that allowed the Voidborn through.
The Black Temptation
It is said that Nokrum still lingers at the edges of dreams, waiting for those who seek forbidden knowledge. A single thought, a moment of weakness, and he is there, offering enlightenment—for a price.
A Final Warning
Nokrum is not a mere demon. He is the herald of the abyss, the whisper in the dark that leads to ruin.
Once his name is spoken, he is already watching.
GM Tips:
Nokrum is not a foe to be fought—he is a corrupting force, a creeping doom that infiltrates the mind rather than the battlefield. His presence should be felt long before he is ever seen.
Subtle Whispers and Lingering Dread – Introduce Nokrum’s influence through dreams, through half-heard whispers in the dark. Let players find ancient texts speaking of him, or hear rumors of those who vanished after speaking his name.
The Bargain Trap – Offer players something they desperately want—knowledge, power, a lost loved one. The cost? A soul, but not necessarily their own. Let them make choices that seem small at first but grow into inescapable doom.
The Madness Begins – Those who have heard Nokrum’s voice should begin to change. Maybe they wake up missing time. Maybe their reflections whisper things they do not say. Perhaps they hear the tolling of a bell no one else hears, growing louder as their fate nears.
The Final Reckoning – When the deal reaches its due, make the price personal. If they refuse, Nokrum takes what he is owed—a companion vanishes, a family member ages a hundred years in a moment, or the sky itself darkens as the demon takes shape in the world.
A Dicesongs Twist – Given the D100-based mechanics of Dicesongs, introduce a roll-based mechanic for dealing with Nokrum. Perhaps rolling a certain number triggers his attention, while a high-stakes gamble can determine the terms of a deal. Those who roll a natural 100 in their dealings with him are marked forever.