Celestial Mechanics of Ertha

From the library of House Fh Daith

This record comes from the Library of the Astartanonomy Guild, and It was written for our own shelves, yet we agreed that the Celestial Mechanics of Ertha should be shared. The sky touches every life on Ertha. There is no reason to keep its patterns locked behind our doors. The old gods shaped the suns and the moons. They left signs that still show up if you look with patience. We collect these signs so anyone can use them. The answers are not fixed. They shift. That is part of why we study them. We work with the parts of the world that have not fully taken shape. Our house studies what may come next. We do not claim to own these answers. We only follow the signs that remain. Some are clear. Some are quiet. All of them help us understand the sky a little better.

 

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The Trinity Suns

Ertha has a busy sky. All three suns sit above you at the same time. It feels strange until it does not. Once you settle in, it becomes part of the day.

 

Solmara

The Elder Sun. It holds the rhythm of time and keeps the balance steady.

 

Vaelith

The Warden Sun. It drives the seasons and the larger cycles under every living thing.

 

Nyzorith

The Devourer Sun. It carries endings and new starts. You see it only during Nyrrvyn.

 

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The Septarch Moons

Each moon shifts magic in its own way. They also touch Echo behavior. When a moon lines up with a sun you may feel a quiet pull on your actions. It may guide or resist. It does not last long but the effect is there.

 

Selphira

Clarity and wisdom.

 

Keldarin

Strength and endurance.

 

Lorivane

Fertility and renewal.

 

Miradhun

Mysteries and hidden knowledge.

 

Vaerdis

Protection and magical warding.

 

Dravari

Transformation and change.

 

Thalorra

Illumination and truth as it stands.

 

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Timekeeping on Ertha

Ertha keeps time in a clear pattern. Once you see it, you remember it.

 

Day

Twenty six hours.

 

Week

Ten days.

 

Season

One hundred days.

 

Cycle

Five seasons. A full cycle is five hundred days.

 

Great Age

One thousand cycles.

 

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The Five Seasons

The world of Ertha is unique where it has five seasons. All the early records before the first age were lost, in the great purging fire of the Shadowgate war, what was passed down, during the time of before, are mere whispers of a four season world… but there is no actual proof of that… Just some mentions in the old Nomadic songs from a lost time.

 

Verdance

Spring. Life returns and builds.

 

Zhael vuhn

Summer. Strength and heat.

 

Hallowfall

Autumn. Harvest and quiet thought.

 

Frostharrow

Winter. Endurance and the long wait.

 

Nyrrvyn

Ice. Silence. The thin places that point toward the Dreamscape.

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